Showing posts with label survival. Show all posts
Showing posts with label survival. Show all posts

Wednesday, July 08, 2009

Garwal is no more, well no more taiming anyway.

So we knew it would happen eventually didnt we. Garwal is no longer tameable. Oh well i couldnt do it anyway but looking at the hunters cruising around org and dalaran quite a few of them figured it out.

Now the dev's are contemplating if they should remove the taimed ones.

Zarhym: We don't want hunters to have worgens as pets. That is the reason whether you find it reasonable or not.

And the QQing on the forums is definately going hard:


Q u o t e:
It's hilarious how he is completely avoiding the fact that oozes and hydras don't belong to any specific pet family either. I guess they just have something against worgens?


In some previous cases we fixed the bugs that allowed the taming of certain pets, but felt the pets weren't so far to an extreme that they needed to be removed. In other cases in the past, and in the case of Garwal, we've removed the pets as well feeling as though allowing them to remain hunter pets would be going too far.

Those of you asking for consistency, or to "pick a side" as I believe I saw one player request, are over-simplifying the nature of bugs. There's no side to be on when it comes to fixing bugs and addressing any unintentional outcomes due to those bugs being present. We have to assess each case on an individual basis.

A humanoid who could only be tamed through the trickiest of means didn't sit right with us, so we removed the ability to tame him and removed his status as a hunter pet.


Q u o t e:
I am of course NOT happy with the arbitrary and unfair way in which this was handled


I'm not sure how fairness can be measured in a case where the taming of this pet was largely unfair. Taming the worgen relied on a quest and an odd commitment to timing. It wasn't fair to anyone.


Q u o t e:
along with the ridiculous delay in communicating with your customers how you planned to handle your mess.


With all due respect, the issue gained traction and popularity over a holiday weekend. We began discussing the situation the moment we arrived in the office on Monday morning. By Monday afternoon we confirmed this to be a bug with the public, stating that Garwal would be hotfixed so as to be untamable in the future. The exact changes made in the hotfix were only tested and solidified within a very brief window of time before being pushed live to all realms.


Q u o t e:
This worgen-wolf model gave me hope that I could have a "cool pet" that would actually be raid-viable. I was excited about playing my hunter again, like I used to be when I first started playing.


It is unfortunate when a bug is found that provides players with something really cool that we feel they shouldn't have. For that I apologize.

So anyway that is almost the end of the tameable Garwal. Or is it! :P

Wednesday, March 11, 2009

Hunter changes of 3.1 is it goodbuy survival?

So the time had to come for them to nerf the dps of survival. sheds a small tear...

I have been survival ever since BM was nerfed last patch, and have had two of my stable slots going to waste with a

Spirit Beast and a Corehound waiting for BM to become the powerhouse it used to be.

So what do we have to look forward to in regards to survival nerfs exactly:

According to MMO Champion PTR notes for 3.1:

Survival (official changes)

* Hunting Party: This talent has been reduced to 3-points, and now increases your total Agility by an additional 1/2/3%.
* Lock and Load re-designed: You now have a 33/66/100% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 2/4/6% chance when you deal periodic damage with your Immolation Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This now has a new spell effect and sound.
* New Talent: Trap Launcher: When activated, your next Trap will be launched instantly at the enemy target. 1 minute cooldown.
* T.N.T. re-designed: Increases the damage done by your Explosive Shot, Explosive Trap and Immolation Trap by 2/4/6%, and gives your Explosive Shot a 33/66/100% chance to refresh the duration of your Immolation Trap effect on the target.
* Trap Mastery: This talent has been moved up to tier-2, up from tier-9.
* Wyvern Sting duration increased from 12 sec to 30 sec. PvP duration reduced from 10 sec to 6 sec.

Survival (undocumented changes)

* Hunting Party (Tier 10) is now a 3 point talent, increasing agility by 1/2/3% and your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 33/66/100% chance to grant up to 10 party or raid members mana regeneration equal to 0.25% of the maximum mana per second. Lasts for 15 sec.
* Trap Mastery moved from Tier 9 to Tier 2 and is now a 3 point talent. Increases the duration of Frost and Freezing trap by 10/20/30%, Periodic damage of Immolation and Explosive trap by 10/20/30%, and number of snakes summoned by Snake Trap by 30%. (Previously was just 1 point)
* *New Talent* Black Arrow (Tier 9) - Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and dealing [ 10% of RAP + 785 ] Shadow damage over 15 sec. Costs 6% base mana. 5-35 yard range. Instant Cast. 30 sec cooldown.
* Sniper Training (Tier 9) has been changed to increase the critical strike chance of your Kill Shot ability by 5/10/15%, and while standing still for 6 sec., you gain Sniper Training increasing the damage done by your Steady Shot, Aimed Shot, Black Arrow and Explosive Shot by 2/4/6% Lasts 15 sec. (Previously increased damage and critical strike chance based on your range to the target)
* Wyvern Sting (Tier 7) now lasts 30 sec on the target. (Previously lasted 12 sec)
* T.N.T. (Tier 4) now increases the damage done by your Explosive Shot, Explosive Trap and Immolation Trap by 2%. (Previously increased critical strike chance of explosive shot and and gave it a chance to stun the target)
* Lock and Load (Tier 4) now has a 33/66/100% chance to proc off Freezing Shot, Freezing Trap, and Frost Trap, and a 3/7/10% chance to proc off the periodic damage of Immolation Trap and Black Arrow. (Previously worked on all traps and included serpent sting)
* Improved Wing Clip has been removed from the game.

On the surface it doesent really look like too much of a nerf really, just scaling back damage a bit.

But i guess we will have to wait for the official patch notes to really be able to guage the differences after it has been taken off PTR.

At least we will be able to have a BM spec and a Surv Offspec, and with the new skill Call Stabled pet it will make it that much easier. Really not sure why they added a 30 minute cool down to that ability though.

Also even though its probably just lazyness from me, why the hell do our pets only scale up too level 75. I know i remember when we had to level them from whatever level they were tamed at, and it would me a massive mission to level them all the way up to our level, but im just not sure what benifit grinding for five levels with a new pet gives us.