With the 3.0 patch, Auto Shot was unlinked from specials (most notably Steady Shot). However, this only functions correctly if, under Interface --> Combat, the flag Auto Attack/Auto Shot is set. If the flag is not set, Auto Shot is not correctly unlinked from specials, resulting in a drop in DPS. This has its set of annoyances of its own. One of the most often referred to is the fact that using abilites when you don't have a target selected makes your character choose a target (nearest one), and attack it. This can often cause unwanted pulls, or broken sheep, etc.
There have been various quick fixes or workarounds suggested, involving e.g. setting a focus target, and using /cast [target=focus], stuff like that.
I believe I have a better solution: /stopmacro [target=target, noexists] This line will cause the macro to fire if you do not have a target. In other words: This causes everything below the line to only trigger if you have a target!
In addition: /stopmacro [target=target, noharm] Will make sure targetting a friendly target (e.g. yourself) does not trigger the same (unwanted) behaviour.
If you do not have a target selected, Steady Shot will not fire. You will not attempt to attack a random target. If you do have a target selected, you will attack it as per usual.
This is an old one. The days before BC, and the dark portal was just sitting there with no function, cept to look cool. Not quite as impressive as it is now tho.
Yes i have fully pimped out gear in that shot as well! :) what was it called again, ah yeh its imperial plate. I had to grind for what seemed like ages to get those matts! Are they greens? i cant even remember, lol.