Well i discovered today (even though it was probably changed a while ago now) that the epic land mount is available at level 40 and its price has been reduced quite a bit. /yay for my noob hunter. Here are the the new mount costs:
Apprentice: 4g (60% Land Mount) Level Requirement Lowered to 20
Journeyman: 50g (100% Land Mount) Level Requirement Lowered to 40
Expert: 640g (150% Flying [increased speed from 60%]/60% Land) Level Requirement Lowered to 60
Artisan: 4000g (280-310% Flying/100% Land)
Cold Weather Flying*: 1000g. Required to fly in Northrend
Saturday, September 26, 2009
Wednesday, September 23, 2009
Buff to Hunter AOE and Nerf to Rogue QQ
So it seems that there is more rogue bitching on the way with the Nerf to fan of knives. Aww poor rogues cant quite finish you off while you are in stunlock anymore? pfft.
And hunters got a stealthy buff to volley increasing its co-efficent by a little bit (not in the patch notes)
Volley "stealth buff" in 3.2.2
And hunters got a stealthy buff to volley increasing its co-efficent by a little bit (not in the patch notes)
Volley "stealth buff" in 3.2.2
Quote from: Ghostcrawler
The AP coefficient of Volley has been increased from 0.0586 to 0.0837. Base points did not change. This probably did not make the patch notes.
Changes happen to all classes based on where we want them to be in many ways. That said, I'd like to hope that a 30% reduction in your Fan of Knives isn't going to be too much of a change for you that you can't overcome it. If it IS too much of a change then please feel free to share constructive feedback on how this change has affected you.
Also keep in mind there were only two other changes made to rogues in this patch. Envenom's scaling has been increased from 7% to 9% of attack power per combo point and there was a change to Master Poisoner in the Assassination tree. (No longer increases the Deadly Poison application rate following a successful Envenom and instead now provides a 33/66/100% chance of preventing Envenom from consuming Deadly Poison.)
We always welcome constructive feedback and often what happens when we patch is that we get a lot of quick reaction based on what people see as a decline in the numbers applied to their skills. In some cases, this concern may be justified and in others, it may just be a small overreaction until players get in to the game and experience it for themselves. There have been many changes over time that were seen as major until such a scenario played out and then people discovered it didn't change much about how they played or if it did, it did so in a way that benefited them more than they expected.
Q u o t e:
Seriously i dealt with my rogue being so broken in BC i couldnt even get into a raid. We finally were back to being at the top of dps charts (where rogues belong in this game) and you go and nerf us. For chist sake i mean we have no viable raid buffs to help a raid in that way we might as well be dps machine's.
Changes happen to all classes based on where we want them to be in many ways. That said, I'd like to hope that a 30% reduction in your Fan of Knives isn't going to be too much of a change for you that you can't overcome it. If it IS too much of a change then please feel free to share constructive feedback on how this change has affected you.
Also keep in mind there were only two other changes made to rogues in this patch. Envenom's scaling has been increased from 7% to 9% of attack power per combo point and there was a change to Master Poisoner in the Assassination tree. (No longer increases the Deadly Poison application rate following a successful Envenom and instead now provides a 33/66/100% chance of preventing Envenom from consuming Deadly Poison.)
We always welcome constructive feedback and often what happens when we patch is that we get a lot of quick reaction based on what people see as a decline in the numbers applied to their skills. In some cases, this concern may be justified and in others, it may just be a small overreaction until players get in to the game and experience it for themselves. There have been many changes over time that were seen as major until such a scenario played out and then people discovered it didn't change much about how they played or if it did, it did so in a way that benefited them more than they expected.
Sunday, September 20, 2009
A few general arena healing strategies and tips
Found this post, its a bit old now but still relevant i think. Gives a few good tips on Arenas and healing just a few general points.
With my 2v2 team finally breaking 2000 rating, it's time for me to take stock of my experiences in arenas, and look to see how I can improve myself to push myself (and my team) to the next level.
While my experience is mainly in 2v2, I have done enough 3v3s and 5v5s to get used to the dynamic, though I would hardly count any of those teams I have to be successful (yet, anyway).
So, here are just a few of the things I've learnt, both in generic terms, and as they relate to my class, the priest.
Generic Healing Tips
POSITION POSITION POSITION
It is vital as a healer to watch where you're standing, I think more so than any other class/role. Hug pillars and constantly move in and out of line-of-sight of your opponents. Not only will this help you with ranged classes, but for melee classes, it has the potential to put the rogue/warrior/etc. who's attacking you out of line-of-sight of his/her healer. Nagrand is obviously best for this, as you can just kite around a pillar. You might want to change directions and head for another pillar after dropping a successful fear, but do this only if you know with certainty that you can make it there (don't try it if there's a hunter, for example). In the Ruins of Lordaeron, run around the tomb in the center, realizing that the four corners are deadzones for anyone standing on the tomb itself. In blades edge, the pillars at the bottom of the bridge are decent to work with (but realize that they aren't entirely circular, so it's harder to hug them). Also, the two small pillars on either side of the entrance to the bridge section (on top) are good deadzones to abuse. If nothing else, running up the ramp and jumping off the bridge is a good kiting tactic.
Bait Spell Lockouts/Interrupts
Even classes (like priests and druids) that have the ability to heal without ever casting should consider drawing silences/interrupts/etc. You want your opponents to spend their cooldowns at a point when you're still comfortable with your health (or your teammate's health). For druids and priests, getting a healing school lockout will allow you to get mind control or cyclone on one of your opponents.
Priest Tips
Mind Control
Use it. As described above, bait a school lockout by casting a heal, and use that opportunity to mind control your melee opponent. If nothing else, it will force them to burn their trinket cooldown (which then allows you to get a fear off). Blades edge is especially good for this: stand on the bridge, and mind control your opponent off, buying you priceless time.
Use your Trinket on Snares
It may seem obvious, but you shouldn't just save your trinket for true CCs (sheep/trap/etc.). A well timed trinket can help you gain some distance on your opponents, allowing you to survive for just that much longer.
Offensive Dispelling
This is something I always forget to do, but something that can turn the tide of the battle. Basically, if you're not healing, you should be dispelling your opponents.
Run and Heal
Where possible, I try to always have a finger on one of my movement keys. With prayer of mending, renew and power word: shield, we have 3 great instant cast healing spells. In a good game, these are the only healing spells you'll use. Continously refresh them on all your teammates, and keep running around while you're at it.
Source.
With my 2v2 team finally breaking 2000 rating, it's time for me to take stock of my experiences in arenas, and look to see how I can improve myself to push myself (and my team) to the next level.
While my experience is mainly in 2v2, I have done enough 3v3s and 5v5s to get used to the dynamic, though I would hardly count any of those teams I have to be successful (yet, anyway).
So, here are just a few of the things I've learnt, both in generic terms, and as they relate to my class, the priest.
Generic Healing Tips
POSITION POSITION POSITION
It is vital as a healer to watch where you're standing, I think more so than any other class/role. Hug pillars and constantly move in and out of line-of-sight of your opponents. Not only will this help you with ranged classes, but for melee classes, it has the potential to put the rogue/warrior/etc. who's attacking you out of line-of-sight of his/her healer. Nagrand is obviously best for this, as you can just kite around a pillar. You might want to change directions and head for another pillar after dropping a successful fear, but do this only if you know with certainty that you can make it there (don't try it if there's a hunter, for example). In the Ruins of Lordaeron, run around the tomb in the center, realizing that the four corners are deadzones for anyone standing on the tomb itself. In blades edge, the pillars at the bottom of the bridge are decent to work with (but realize that they aren't entirely circular, so it's harder to hug them). Also, the two small pillars on either side of the entrance to the bridge section (on top) are good deadzones to abuse. If nothing else, running up the ramp and jumping off the bridge is a good kiting tactic.
Bait Spell Lockouts/Interrupts
Even classes (like priests and druids) that have the ability to heal without ever casting should consider drawing silences/interrupts/etc. You want your opponents to spend their cooldowns at a point when you're still comfortable with your health (or your teammate's health). For druids and priests, getting a healing school lockout will allow you to get mind control or cyclone on one of your opponents.
Priest Tips
Mind Control
Use it. As described above, bait a school lockout by casting a heal, and use that opportunity to mind control your melee opponent. If nothing else, it will force them to burn their trinket cooldown (which then allows you to get a fear off). Blades edge is especially good for this: stand on the bridge, and mind control your opponent off, buying you priceless time.
Use your Trinket on Snares
It may seem obvious, but you shouldn't just save your trinket for true CCs (sheep/trap/etc.). A well timed trinket can help you gain some distance on your opponents, allowing you to survive for just that much longer.
Offensive Dispelling
This is something I always forget to do, but something that can turn the tide of the battle. Basically, if you're not healing, you should be dispelling your opponents.
Run and Heal
Where possible, I try to always have a finger on one of my movement keys. With prayer of mending, renew and power word: shield, we have 3 great instant cast healing spells. In a good game, these are the only healing spells you'll use. Continously refresh them on all your teammates, and keep running around while you're at it.
Source.
Tuesday, September 08, 2009
Yay i got my Challenger title back, what class to play now?
Well it seems that they stuffed up the titles this season and have given back arena titles even if you didnt really earn one this season, which means i spose it will be taken away again soon. So ill have to go back to the good old Blood Guard title. Ah well something different i spose.
Now i have to just pick and stick with a class! what class to play these days, I just cant decide. Hunters are going well now in arenas, ranking up fairly high. Although the popular character chart on sk gaming seems to be changing every dam week/day almost.
As if druids are second least popular class now... they still seem to be doing fine, but i guess its all relative to the top 100 classes anyway rather than the over all pvp, but still gives an indication to the popular or overpowered classes for the moment i think. Interesting to see that the warlocks are climbing back up again and warriors are obviously doing well now but not quite on the same level as the paladins. ;)
So what class to play:
I still like playing the priest the most at the moment i think, healing is quite fun in pvp as disc. and usually live a while as well. Hunter is ok as well, but i have a tauren and its just too dam big, and i would faction change to go to a be but then it would end up costing me, lets see ($30 + wait 60 days + $30) or i could move my alience 70 hunter over to horde, but then i have to grind the last 10 levels over again, is it worth it just to roll a BE. Probably not. DK i just cant get the hang of DK's not sure why just not my thing really. Rogue is also a pretty large learning curve, but idk.
Makes it even harder now that i dont have a lot of time to play these days, real life seems to be (and should be) taking a priority over all game playing shenanigans, so must pick a class and stick to it. Just which one to choose dam it.
Now i have to just pick and stick with a class! what class to play these days, I just cant decide. Hunters are going well now in arenas, ranking up fairly high. Although the popular character chart on sk gaming seems to be changing every dam week/day almost.
As if druids are second least popular class now... they still seem to be doing fine, but i guess its all relative to the top 100 classes anyway rather than the over all pvp, but still gives an indication to the popular or overpowered classes for the moment i think. Interesting to see that the warlocks are climbing back up again and warriors are obviously doing well now but not quite on the same level as the paladins. ;)
So what class to play:
I still like playing the priest the most at the moment i think, healing is quite fun in pvp as disc. and usually live a while as well. Hunter is ok as well, but i have a tauren and its just too dam big, and i would faction change to go to a be but then it would end up costing me, lets see ($30 + wait 60 days + $30) or i could move my alience 70 hunter over to horde, but then i have to grind the last 10 levels over again, is it worth it just to roll a BE. Probably not. DK i just cant get the hang of DK's not sure why just not my thing really. Rogue is also a pretty large learning curve, but idk.
Makes it even harder now that i dont have a lot of time to play these days, real life seems to be (and should be) taking a priority over all game playing shenanigans, so must pick a class and stick to it. Just which one to choose dam it.
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