Showing posts with label Arena. Show all posts
Showing posts with label Arena. Show all posts

Monday, March 22, 2010

PvP Disc Priest Guide from the wow forums

Just a few (many) good disc priest tips i copied from the wow forum here, good read. Thx to the original post by Synikul.

I have largely noticed that within these forums and the AJ forums there doesn’t seem to be a comprehensive guide for priests that goes over the basics. I see a lot of bad advice given by mediocre priests (and by no means am I saying I am amazing) that don’t know what they are talking about.
For that reason I want to make a guide just going over the basics of a discipline priest, sort of like the raiding guides that are at the top of these forums.
So that being said lets begin.

Two Disclaimers: First, I might have made mistakes, I am writing this waiting for a lab that’s 4 hours away and since I am in the middle of the JHMS Library, I am not putting that much research into it, so just correct me and it will be fixed. Second, I am not going into complex strats for 2346 vs Euro (haha) etc… it’s just the basics of what you need to know to begin PvPing.


First let’s go over our STRENGTHS and WEAKNESSES

Strengths:
Disc Priests are the only class that has offensive AND defensive dispels, as well as the only healer class with a MD that can remove Bubble and Ice Block.
Disc Priests have many abilities to reduce damage instead of constantly healing.
Disc Priests have Mana Burn which can force players to play defensively (ex: using it on mages) or allow you to flat out OOM the other healer allowing for a fairly easy win.
Disc Priests have very good defensive spells such as Pain Suppresion.
Disc Priests have strong offensive abilities that combined with trinkets, power infusion, lightweave procs etc.. can allow for quick switches that combined with a DPS can do a lot of damage.
Disc Priests have AOE heals, Single Target heals, HoTs and Divine Hymn which heals for a lot and out of LoS.
Disc Priests can fit in every bracket very easily.

Weaknesses:
We die very quickly once our shields are down. If you don’t get a peel (your partner doesn’t get the DPS off you via whatever means of CC etc) you will probably die soon.
We are not very mobile, meaning we don’t get much opportunity to drink.
We have terrible mana regen compared to other healers.
PvE gear does next to nothing for us, unless you are human and can use the Solace of the Fallen.
All we have is fear. Once that is gone, its up to your partner to help you.

Now if you look at that list you might think, yay, dpriests are super strong. But remember, the two weaknesses I outlined are huge weaknesses that you have to overcome to do well. We are very partner dependent because of our lack of survivability, a terrible form of CC and mana regen is one of the most important stats in arenas. That being said, we are a very viable class, with a decent learning curver and one that is very fun once you get a hang of it.

SPECS

Specs:
60/11/0
Strong Defensive spec
http://www.wowhead.com/?talent#bxIbuhGqRcsffRtbht

53/18/0
Smite Spec
http://www.wowhead.com/?talent#bxIbuhGVMcosfktbxtc0b

57/14/0
Ref Shield + Armor Spec
http://www.wowhead.com/?talent#bxIbuhGiRcosfRtbhtc

60/11/0
Ref Shield - Defensive
http://www.wowhead.com/?talent#bxIbuhGiRcRffRtbht
Ref Shield - Defensive

GEMS
On gems, always gem for things that you find will benefit you the most. There are no set "sockets" unless you are in full PvP s7 gear and have no PvE gear.
Blue: If you are a tailor and have the back enchant (keep it), then you probably have to pick up spell penetration from somewhere. You can gem 25 spell pen, or 12 sp 10 spen to fill this socket and gain offensive power. If you are new to PvP and lack stamina (PvE gear) you can gem 30 stamina, or 12 sp 10 stamina. If you need res and stamina, you can gem 12 stamina 10 resilience.
Yellow: You can gem 20 resilience. You can gem 12 stam 10 resilience. If you feel you are doing well on the defensive end you can gem 12 sp 10 resilience.
Red: You can gem 12 sp 10 resilience for a good balance. You can gem 23 SP to gain offensive and some defensive stats (spellpower largely helps for offensive abilities though).
Top end priests that have 900 or more resilience, and around 24 to 25k hp will generally start gemming spellpower. Remember, priests are a strong healing class because we can contribute in quick switches to get kills!

Meta
Grab one of two gems. Either the spell power stun reduction (I recommend this one) or if you went for hit 12 hit 12 crit on your boots grab the spellpower minor speed meta. Once you get to the point where games are decided by how much you get drinks off/how much mana you retain/efficacy of heals/damage you should grab the 21int/mana back gem.

Now lets go over little tips that can improve your game on various classes.
A lot of these are obvious but its still things that are good to know.

TIPS
First, Shadow Word: Death can be used to get out of any CC mechanism that breaks on damage. This includes Sheep, Blind, Frost Shatter etc. Basically, if (for example) a mage is sheeping you, stopcast your spell and SWD him. The spell will hit him, and then rebound and do damage to you. If you time it so the damage hits after he sheeps you, you will break out! Find a mage friend and practice this. Its very necessary on mage teams.

Second, Divine Hymn takes you out of combat. It also works out of LoS. So you can go behind a pillar, DH to keep your partner up, and then immediately drink.

Power Infusion lowers your mana cost and increases your casting speed. This has two big effects. First, you can res your partner in 5 seconds by power infusing yourself, bubbling yourself for the 45% haste increase and then res’ing. Second, you can get fast, mana efficient mana burns by popping PI. Finally, you can get relatively mana-cheap dispels by using it. That’s why you will see top priests using PI at points where they are not even casting heals or burns.

Bubble stealth partners to make sure they don’t get popped out with things like Desecration. As long as they don’t take damage they should remain stealthed.

Make sure you chain Gargoyles and other undead creatures when fighting DKs. This includes Lichborne. By chaining the gargoyle and then going LoS, you will not be getting hit for 2k every cast.

GLYPHS
Major glyphs:
Pain Suppression – This is a must for it allows you to use it when stunned. A lot of times kills on you will happen when a rogue stuns you, or a ret repentances you etc.. If you can pop PS, that lets you not become a quick kill.
Penance – Reduces CD by 2 seconds. This is fairly self-explanatory. The more penances you can cast, the more likely you are to survive (or keep your partner up).

Now this is where you have a choice.
If you play an offensive comp (where you do a lot of damage when you switch to someone) then you want to get the Glyph of Smite. A lot of times when I play Priest Rogue, we end up fearing the opposing healer when he doesn’t have a trinket up and then we both DPS the kill target. With MB/SWD => Holy Fire, Smite I can do a lot of damage.

If you play a defensive comp (where you mainly heal) or your partners are bad at peeling and you have a lot of trouble keeping yourself up, go for the Shield Glyph which heals yourself when you use shield, or the Glyph of Inner Fire which increases your armor gained.

Your minor glyphs:
Glyph of Shadowfiend- when it dies you get 5% mana, this helps for people who kill your sfiend (some do.. why who knows?) or for when a druid cyclones it, it glitches or it gets stuck in desecration. At least this way you get some mana.
Glyph of Levitation- I use this for dispel protection. Did you throw out that fear ward, and that priest is rushing at you to fear and dispelling you? Hit this to make sure he doesn’t get it off. This is used for when you know the priest is about to come fear you, don't spam it to protect everything lest you go OOM.
Glyph of Fortitude- Often purges/dispels will take off PW:F. This is a lot of health... you should always keep it up. This makes it efficient.
Glyph of Shackle Undead- Good for DK's .. but thats about it.

GOOD MACROS

Chaining Gargoyles!
#showtooltip Shackle Undead
/target Ebon Gargoyle
/cast Shackle Undead
/targetlasttarget

Mouseover Dispels
#showtooltip Dispel Magic
/cast [target=mouseover,exists] Dispel Magic; Dispel Magic

Stopcast and SWD Sheeps etc!
#showtooltip Shadow Word: Death
/stopcasting
/cast Shadow Word: Death

Shadowfiend (if you target an opponent it targets them!, if its your partner, targets their target)
#showtooltip Shadowfiend
/cast [nopet,harm][nopet,target=targettarget,harm] Shadowfiend
/petattack [harm][target=targettarget,harm]

Anything can be extended to mouseovers, flash heal, penance etc.. just replace dispel with that spells name =)

DISPELS
Some people don’t know what they can dispel, and that’s a huge thing to not know considering its our strength. I will outline what you should dispel on every class when you face them.

Paladins:
Blessings: Dispel these once. If they keep reapplying, don’t worry about it. If they don’t ( a lot don’t) you just took off a huge buff.
Sacred Shield: Looks like your bubble but cooler and more golden. Always, always take this off. It not only helps their healing, it absorbs a lot of damage. Take this off themselves or their partners.
Bubble(Divine Shield): Mass Dispel this. It makes them immune to all damage.
Repentance: If it is on your partner, dispel this. Its basically like a hammer that stuns you/partner for a few seconds.
Hand of Sacrifice ( will be on their partner): Dispel this as it shares damage and if you are CCing the pally, then their sharing damage can break a CD like blind or sheep.
Divine Plea: If the holy pally is not protection specced then dispel this. However DP reduced the pally's healing in half, so if you have the pally OOM and you are about to put out a lot of damage on their partner, let them have it.

Shaman:
Ghost Wolf: Dispel this, it’s a magic buff and they will use this to get away from your partner or to help peel if they are DPS.
Earth Shield(or any shield): Dispel this, it heals them every time you hit them and if you they put it on their partner they might survive your fear -> DPS chain.
Flame Shock: Dispel this quickly, its going to lead to a hard hitting, insta lava burst. Be warned when you dispel this they will get a haste increase so be warned that you need to move out of the way when you do this.

Druids:
Innervate: Single handedly the MOST important spell to dispel. Make sure you are dispelling the druid when he starts to go OOM, because he will cover his innervate with other spells that you can dispel to protect that innervate. You must take this off as soon as it is up.
HoTs: Dispel most of these, esp on your kill target.
Thorns: Dispel this, it can do a lot of damage on whoever attacks the kill target.
Mark of the Wild: Dispel this, its resistance to magic can allow them to resist fear, mind control etc.
Entangling Roots: If its on your partner dispel it. If its on you because they are running to innervate, get it off quick.

Mage:
Ice Block- MD this depending on the situation. If you are killing the mage and he uses it to survive, go for the dispel. If its just defensive to get rid of a blind or something, don’t worry about it, you could do better things with that time.
Focus Magic – Extra crit for the mage and the person it is on. Its got to go.
Sheep: Get it off your partner
Int- Extra intellect, also must go =)
Ice Barrier: Protects against a lot of damage, you need to take this off quickly
Anything that freezes you (Nova, Frostbite Procs, Ranged Nova) – This opens you up for a Deep Freeze so dispel it fast.
Chill Effects- If the mage is the kill target you need to dispel these fast or else he will kite you forever.

Priests:
Bubble- Dispel that immediately, its our most important spell for keeping ourselves up.
Renew- Falls under HoTs, which much immediately go.
Grace- Increases healing, and covers more important spells, so dispel this.
Fort- Like a said, it’s a lot of stam so dispel that.
Fear Ward- Most important thing to get off in priest v priest matches. That fear is where you get a kill on their partner. For this reason, it’s a bad idea to buff FW on yourself at the beginning of a match. Its going to disappear fast.
Shadow Protection- Resisting fear = you lose, so make sure this goes off.
Divine Spirit- Taking this off makes our dismal mana regen even worse.
Fear- Dispel this off your partner

Warlocks:
Fear- Dispel off your partner
DoTs - Dispel those you can, leaving the curse (which you cant dispel) to allow you to bounce Prayer of Mending around.
UA Locks- If the lock is UA (Unstable Affliction) you want to make sure you dont dispel his DoTs, as it will silence you. Bouncing PoM should keep you up just fine, you may want to take it off if you start getting mana drained.

Hunter:
Black Arrow- Increase damage, and deals shadow damage so you have to get it off. (Special thanks to Healzalot for correcting me)
Freezing Trap- Get it off on your partner or whoever they are trying to CC

Death Knight:
Chains of Ice: Ugh, such an OP @#_$#@, make sure you get it off your partner or yourself.
Diseases: Dispel these off quickly. Cure Disease is your friend.. spam it.

SUMMARIZE OF DISPELS
Dispel anything that slows your partner. Dispel anything that slows you. Dispel anything that can lead to a burst chain (shatters, lava burst etc). In arena if you don’t know what happened to you, look at your combat log, find out what happened and ask someone you know that is good at that class what they think happened. If you see that priest do a 5 sec res ( which you should know all about by now) ask a priest how it might have happened.

Good Mods:
Gladius: One of the most important mods you can have as an arena player. It puts a ton of information about your opponents on a small informative series of bars. Its good to click on the "show target" icon that allows you to see who your opponents are targetting! This can tell you who they might be focusing, when a burn, charge, or sheep might be coming at you

Wednesday, February 17, 2010

Less wow more Other boring stuff and junk, Some Crazy ass Multiboxing action

I know, i havent posted in freakin ages! but im still here doin stuff. although less wow stuff and more other stuff these days.

Anyway, seeming as almost 50% (yeh thats just a guess...) of the wow population has quit, or at least seems to have on my server, not much is happening these days with anything. The PVP queues last for like 11 minutes, as im guessin everyone is now queuin for the PVE dailies and heroics. Eh what can u do eh, play something other than wow?

I login to the hunter or priest and queue for a wsg or ab, and wait 10 minutes and by that time im already bored of waiting and log back out. Maybe its just my server or something, idk.

Saw this dude playin (I Have No Friends Cleave) the other day, he can actually manage to be #1 in arena, by multiboxing 5 chars. Dam... Grabs 5x DPS all on one comp and just goes and pwns ppl.

Sunday, September 20, 2009

A few general arena healing strategies and tips

Found this post, its a bit old now but still relevant i think. Gives a few good tips on Arenas and healing just a few general points.

With my 2v2 team finally breaking 2000 rating, it's time for me to take stock of my experiences in arenas, and look to see how I can improve myself to push myself (and my team) to the next level.

While my experience is mainly in 2v2, I have done enough 3v3s and 5v5s to get used to the dynamic, though I would hardly count any of those teams I have to be successful (yet, anyway).

So, here are just a few of the things I've learnt, both in generic terms, and as they relate to my class, the priest.

Generic Healing Tips
POSITION POSITION POSITION
It is vital as a healer to watch where you're standing, I think more so than any other class/role. Hug pillars and constantly move in and out of line-of-sight of your opponents. Not only will this help you with ranged classes, but for melee classes, it has the potential to put the rogue/warrior/etc. who's attacking you out of line-of-sight of his/her healer. Nagrand is obviously best for this, as you can just kite around a pillar. You might want to change directions and head for another pillar after dropping a successful fear, but do this only if you know with certainty that you can make it there (don't try it if there's a hunter, for example). In the Ruins of Lordaeron, run around the tomb in the center, realizing that the four corners are deadzones for anyone standing on the tomb itself. In blades edge, the pillars at the bottom of the bridge are decent to work with (but realize that they aren't entirely circular, so it's harder to hug them). Also, the two small pillars on either side of the entrance to the bridge section (on top) are good deadzones to abuse. If nothing else, running up the ramp and jumping off the bridge is a good kiting tactic.

Bait Spell Lockouts/Interrupts
Even classes (like priests and druids) that have the ability to heal without ever casting should consider drawing silences/interrupts/etc. You want your opponents to spend their cooldowns at a point when you're still comfortable with your health (or your teammate's health). For druids and priests, getting a healing school lockout will allow you to get mind control or cyclone on one of your opponents.

Priest Tips
Mind Control
Use it. As described above, bait a school lockout by casting a heal, and use that opportunity to mind control your melee opponent. If nothing else, it will force them to burn their trinket cooldown (which then allows you to get a fear off). Blades edge is especially good for this: stand on the bridge, and mind control your opponent off, buying you priceless time.

Use your Trinket on Snares
It may seem obvious, but you shouldn't just save your trinket for true CCs (sheep/trap/etc.). A well timed trinket can help you gain some distance on your opponents, allowing you to survive for just that much longer.

Offensive Dispelling
This is something I always forget to do, but something that can turn the tide of the battle. Basically, if you're not healing, you should be dispelling your opponents.

Run and Heal
Where possible, I try to always have a finger on one of my movement keys. With prayer of mending, renew and power word: shield, we have 3 great instant cast healing spells. In a good game, these are the only healing spells you'll use. Continously refresh them on all your teammates, and keep running around while you're at it.

Source.

Tuesday, September 08, 2009

Yay i got my Challenger title back, what class to play now?

Well it seems that they stuffed up the titles this season and have given back arena titles even if you didnt really earn one this season, which means i spose it will be taken away again soon. So ill have to go back to the good old Blood Guard title. Ah well something different i spose.

Now i have to just pick and stick with a class! what class to play these days, I just cant decide. Hunters are going well now in arenas, ranking up fairly high. Although the popular character chart on sk gaming seems to be changing every dam week/day almost.

As if druids are second least popular class now... they still seem to be doing fine, but i guess its all relative to the top 100 classes anyway rather than the over all pvp, but still gives an indication to the popular or overpowered classes for the moment i think. Interesting to see that the warlocks are climbing back up again and warriors are obviously doing well now but not quite on the same level as the paladins. ;)

So what class to play:
I still like playing the priest the most at the moment i think, healing is quite fun in pvp as disc. and usually live a while as well. Hunter is ok as well, but i have a tauren and its just too dam big, and i would faction change to go to a be but then it would end up costing me, lets see ($30 + wait 60 days + $30) or i could move my alience 70 hunter over to horde, but then i have to grind the last 10 levels over again, is it worth it just to roll a BE. Probably not. DK i just cant get the hang of DK's not sure why just not my thing really. Rogue is also a pretty large learning curve, but idk.

Makes it even harder now that i dont have a lot of time to play these days, real life seems to be (and should be) taking a priority over all game playing shenanigans, so must pick a class and stick to it. Just which one to choose dam it.

Wednesday, August 26, 2009

New Arena Season Starting soon!

Another arena season, number 7. Am i excited? Not really. I dont know why i spose it will be interesting to see what classes are op again after all the class changes goin on. I logged on about once this week to my priest and well, was kinda bored. Did some of the new battleground, and its more of the same i guess.

I used one of those scrolls that i had from leveling up inscription and it sent me to STV so i flew over to the horde camp there, and there was some noob ali pally killing all the npc's there, so i ran out and killed him once, and then he rezzed and came back for some more, and i ran back into the base after going oom, and got him to agro the whole place pretty much and he died again. /target noob pally and /lol. But anyway then he logs onto a horde alt that he made esp for me called nymosfail and starts crying about how much of a noob i am, etc obviously looking for a reaction, heh. Usually i bite and start name calling right back again but yeh it was quite funny and i just ended up loling at him :P

Anyway here is the blue about arena ending:
Bornakk: We are currently planning to end Arena Season 6 as early as August 25. At that point we will go through our normal process to determine who is eligible for the end-of-season rewards. This process should take approximately one week. It's very important for players who feel that they may be eligible for the arena-specific titles and/or Furious Gladiator’s Frostwyrm to refrain from transferring their character to another realm until after Arena Season 6 ends.

The following Arena Season will not begin for at least one week after the current season ends. During this time between seasons, all rated matches will be turned off and only skirmishes will be available. When Arena Season 7 begins, all team ratings, personal rating, and arena points will be wiped, but matchmaking rating and honor points will remain.

Tuesday, June 02, 2009

Theed 3 Shadowpriest Arena PVP Pwnage!

Shadowpriest PVP in Arena, not much more to be said. Some srs skill goin on there.



Link to video Details on Warcraftmovies

Thursday, May 21, 2009

Arena Tournament Winners and Nitro Boots Nerf thoughts

I've been playing my priest more since the Hunter has been nerfed. The priest seems a lot better since patch 3.1. The Hunter on the other hand seems to be lagging behind which is unfortunate after spending so much time on the Hunter.

Crygil was asked can you at least put in a vendor that will refund 2000 to 2500 G and takeaway engineering or at least give us some states like every other profession the response was we have plans to make certain that this item is still worth the investment made at so don't vendor it just yet.

Then they were asked if that is the case then gives back a full five seconds on the nitro boots crygil responded that it is an option we may explore we also have several other changes to no tributes in mind we may include additional stats to making this item comparable to other boot in chance there are quite a few ideas currently on the table and they are still narrowing down to get the best option so basically don't drop engineering yet.

They finally announced the winners of the Taiwan regional final of the 2009 will do for craft arena tournament looks like another number one team is death knight, priest, rogue. The winning teams won $15,000 and $6000 respectively. They will be competing this year at blizzcon.

I did a few arenas this week. Priest and Rogue just 2v2. We won 6/10 games so not too bad for the first week. The new arena points system seems to be a bit better than the old one. Not that we are rated very high yet. Also shamans seem like they're a bit overpowered at the moment so they must have got quite a buff.

It sucks now that they have nerfed the winter grasp dailies and made them weekly. Apparently this will reduce lag by making winter grasp less popular. So now we have to go back to grinding old battlegrounds if we want to get any honour to get the gear we want. Unless you like to PVE then you can just buy the gear with tokens. For some reason I'm still doing the Argent tournament dailies Im not really sure why as there isn't very much good gear to get as a reward.

I was going to work on fishing for that new turtle mount but im not sure if I can be bothered for that much effort they can at least make it 100% speed on land I don't think I would even use it for swimming.

Another one of the big bloggers has decided to quit world of warcraft after levelling his DK and mastering it skelleton jack. He finally realised that wow is never ending. I think how you have to deal with is just to play less become casual and make it no longer your number one priority. Everything should take priority over world of warcraft.

Sunday, May 10, 2009

Arena PVP Disc priest DK 2500+ Rank 14


Ironheast_2v2.mp4

Second highest ranked Disc/DK team worldwide

Games VS
Paladin/Warlock
Rogue/Warlock
DK/Pala

Source

Sunday, May 03, 2009

Arena - Priest Rogue Owning 2v2 Again



So after the latest 3.1 patch it seems that the priest and rogue combo has risen back to the top of arena teams.

Poor hunters arent even 1% represended in arenas, did they all just lay down and re-roll? Seems that way.



So what do we do just wait for the nerfs and buffs and re-roll accordingly? It seems that way, Have one of each class ready to go. The way that they keep randomising classes is crazy at the moment. But you can bet that they will never nerf stun. But they added Dimishing returns to stun didnt they? Pitty it only takes 2 stuns for you to be dead by the hands of a fairly well geared rogue or ret pally.

Mind you i only have 600 res on my priest and around 550 on my hunter, so i guess if i had some half decent gear it would be a bit less painful maybe.

Yes i started leveling my rogue again, not sure why, by the time its 80 and has some decent gear it will probably be nerfed anyway. Not sure what to play these days dam it.

Somone on the DPS wow forums suggested that gear with resiliance should buff your own damage on pvp targets to the point that pvp gear will do just as much damage as pve gear on a pvp target.

Ghostcrawler responded with : One of the problems we had last season (and the first season when you think about it) was that you need a minimum threshold of resilience to really be viable. A change like this would only make that curve steeper. Having 1000 resilience would be even more powerful than having 500 resilience. Source.

We definately dont need a steeper curve.

Start grinding for more resiliance. But on what character...

Thursday, April 09, 2009

Top 10 teams of the 2009 Arena Tournament

The top 10 teams of the 2009 Arena Tournament’s online qualifier as of April 8, 2009 are listed below:

Rank | Team Name | Classes | Win – Loss | Team Rating
------------------------------------------------------------------------------
1. a wild rogmonkey appears | Hunter, Mage, Shaman | 126 – 31 | 2540
2. well then | Death Knight, Paladin, Warlock | 167 – 40 | 2538
3. GET TANKED | Death Knight, Paladin, Warlock | 164 – 45 | 2521
4. monkey attack squad | Hunter, Mage, Shaman | 296 – 129 | 2519
5. BARKSDALE CREW | Death Knight, Paladin, Warlock | 195 – 66 | 2513
6. GET MONEY GET PAYCE | Death Knight, Hunter, Paladin | 264 – 133 | 2510
7. Primatech | Death Knight, Paladin, Warlock | 100 – 19 | 2500
8. Almost Eighty On Live | Rogue, Shaman, Warlock | 147 – 54 | 2491
9. Lord Icarium n Friends | Mage, Priest, Rogue | 104 – 39 | 2484
10. big team | Rogue, Shaman, Warlock | 145 – 56 | 2483

You can follow the full ladder rankings of the online qualifier on the World of Warcraft Armory here .

Wednesday, January 21, 2009

SK Gaming - Most popular 2v2 Arena Setups

So it looks like the Holy Paladin / Unholy Death Knight Combo is winning verses all other at the moment.

Then somehow the Rogue Priest Combo is stil going strong.



So maybe the Burst DPS teams are still not quite comparing to the healer / DPS combo, provided that the healer can survive the burst.

So now i have to decide if im going to level my priest or start all over again with a paladin. I think a total re-roll is just too much effort, so i might try getting the priest to level 80, its actually not to bad leveling as Holy either, which is a nice change from DPS.

Most popular level 80 disc PVP build for arenas at the moment seems to be a variation of full disc 51/20/0.

Here are a Couple of Priest's that are high ranked in 2v2 to drool over ;)

Heralol
SKGaming Character Sheet
WoW Armory Link
World Rank 2v2: #1

Dandyz
SKGaming Character Sheet
WoW Armory Link
World Rank 2v2: #30

Hydrá
SKGaming Character Sheet
WoW Armory Link
World Rank 2v2: #23

Wednesday, September 17, 2008

Hunter Druid Arena Team Strategy.



Ok this is probably a bit old'er ish now. But man, this hunter is hardcore! Must arena 24/7.
Megatf.

Crazy write up of the strats they use in 2.3:

http://www.arenajunkies.com/strategy/2v2/Dru_Htr_2/

7/41/13 seems to be a popular build for the PVP hunter as well.

Quote: "With a Druid, your pet should rarely die, I've fought 2200+ rated Warriors and between Cyclone, Freeze Trap, Roots, Bash, Swift Mend and 3 Lifeblooms your pet should rarely die" - Umm.. yeh, So Druids OP Much?

Tuesday, June 03, 2008


Arena Season 4 vs Season 3 - Armor : Priest

Man the models for this season of armor, are quite ugly. Certainly not up to the s2 and s3 series.

Doesent really matter as the ratings for it are so high that only the elitest of the arena's will have this available to them anyway.

So i was thinking as a priest, how much is the rogue armor and the armor ignoring components of it really going to effect us. Maybe the armor ignoring doesent even make a difference, but rogues dont really need more dmg do they?

Rogue S4 Set Armor Ignoring Total: 252 (not including weapons) So i guess that wont make that much of a difference... But really even as disc, and your getting focused by more than one melee DPS, what can you do! (PI, Pain Supression, Renew, POM, Trinket) Yeh i know there is a bit ;) Trinket is almost useless, as u hit it and go straigt into another CC.

Here is the new S4 priest set (+healing):

It looks kinda, boring. I much prefer S3.


  • Brutal Gladiator's Mooncloth Gloves
  • Brutal Gladiator's Mooncloth Hood
  • Brutal Gladiator's Mooncloth Leggings
  • Brutal Gladiator's Mooncloth Mantle
  • Brutal Gladiator's Mooncloth Robe

    Totals (No Gem's)
    Armor - 1989
    Stamina - 339
    Intellect - 151
    Healing done by spells - 399
    Damage done by spells - 135
    Resilience rating - 142
    Mana regeneration - 27

    VS S3 (Actually Obtainable by Noobs like me :))

  • Vengeful Gladiator's Mooncloth Gloves
  • Vengeful Gladiator's Mooncloth Hood
  • Vengeful Gladiator's Mooncloth Leggings
  • Vengeful Gladiator's Mooncloth Mantle
  • Vengeful Gladiator's Mooncloth Robe

    Totals (No Gem's)
    Armor - 1903
    Stamina - 302
    Intellect - 122
    Healing done by spells - 333
    Damage done by spells - 112
    Resilience rating - 142
    Mana regeneration - 23

    So For your money, what are you really getting by upgrading... Raw Stat wize:

    Armor: +86
    Stam: +37
    Intel: +29
    Healing: +66
    Dmg: +23
    Resiliance: 0
    Mana Regen: +4

    Not a massive upgrade for all that effort really. think i will just be sticking with S3 for a while.

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