Showing posts with label macros. Show all posts
Showing posts with label macros. Show all posts

Friday, November 13, 2009

Rogue Blind Macro

This is a good focus Rogue Macro for blinding a mouseover target, so you dont have to de-select your current one. Also says the target has been blinded.


#showtooltip Blind
/focus [target=mouseover]
/stopmacro [target=mouseover,noharm][target=mouseover,dead]
/cast [target=mouseover] Blind
/s %f has been blinded. DO NOT TOUCH!

Sunday, February 15, 2009

Flying and Land Mount Macro

Found this cool macro for mounting, Basically it mounts your flyable mount if you are able to fly and a regular mount if you cant.

/dismount
/use [flyable,nomodifier:alt] Flying Mount Name
/use Land Mount Name

More Macro's here at wowwiki

Tuesday, November 04, 2008

New Steady Shot Macro

With the 3.0 patch, Auto Shot was unlinked from specials (most notably Steady Shot). However, this only functions correctly if, under Interface --> Combat, the flag Auto Attack/Auto Shot is set. If the flag is not set, Auto Shot is not correctly unlinked from specials, resulting in a drop in DPS.
This has its set of annoyances of its own. One of the most often referred to is the fact that using abilites when you don't have a target selected makes your character choose a target (nearest one), and attack it.
This can often cause unwanted pulls, or broken sheep, etc.

There have been various quick fixes or workarounds suggested, involving e.g. setting a focus target, and using /cast [target=focus], stuff like that.

I believe I have a better solution:
/stopmacro [target=target, noexists]
This line will cause the macro to fire if you do not have a target.
In other words: This causes everything below the line to only trigger if you have a target!

In addition:
/stopmacro [target=target, noharm]
Will make sure targetting a friendly target (e.g. yourself) does not trigger the same (unwanted) behaviour.

Example:
#showtooltip Steady Shot
/stopmacro [target=target,noexists]
/stopmacro [target=target, noharm]
/cast Steady Shot


If you do not have a target selected, Steady Shot will not fire. You will not attempt to attack a random target.
If you do have a target selected, you will attack it as per usual.