#showtooltip Blind
/focus [target=mouseover]
/stopmacro [target=mouseover,noharm][target=mouseover,dead]
/cast [target=mouseover] Blind
/s %f has been blinded. DO NOT TOUCH!
Showing posts with label macros. Show all posts
Showing posts with label macros. Show all posts
Friday, November 13, 2009
Rogue Blind Macro
This is a good focus Rogue Macro for blinding a mouseover target, so you dont have to de-select your current one. Also says the target has been blinded.
Sunday, February 15, 2009
Flying and Land Mount Macro
Found this cool macro for mounting, Basically it mounts your flyable mount if you are able to fly and a regular mount if you cant.
/dismount
/use [flyable,nomodifier:alt] Flying Mount Name
/use Land Mount Name
More Macro's here at wowwiki
/dismount
/use [flyable,nomodifier:alt] Flying Mount Name
/use Land Mount Name
More Macro's here at wowwiki
Labels:
macros
Tuesday, November 04, 2008
New Steady Shot Macro
With the 3.0 patch, Auto Shot was unlinked from specials (most notably Steady Shot). However, this only functions correctly if, under Interface --> Combat, the flag Auto Attack/Auto Shot is set. If the flag is not set, Auto Shot is not correctly unlinked from specials, resulting in a drop in DPS.
This has its set of annoyances of its own. One of the most often referred to is the fact that using abilites when you don't have a target selected makes your character choose a target (nearest one), and attack it.
This can often cause unwanted pulls, or broken sheep, etc.
There have been various quick fixes or workarounds suggested, involving e.g. setting a focus target, and using /cast [target=focus], stuff like that.
I believe I have a better solution:
/stopmacro [target=target, noexists]
This line will cause the macro to fire if you do not have a target.
In other words: This causes everything below the line to only trigger if you have a target!
In addition:
/stopmacro [target=target, noharm]
Will make sure targetting a friendly target (e.g. yourself) does not trigger the same (unwanted) behaviour.
Example:
#showtooltip Steady Shot
/stopmacro [target=target,noexists]
/stopmacro [target=target, noharm]
/cast Steady Shot
If you do not have a target selected, Steady Shot will not fire. You will not attempt to attack a random target.
If you do have a target selected, you will attack it as per usual.
This has its set of annoyances of its own. One of the most often referred to is the fact that using abilites when you don't have a target selected makes your character choose a target (nearest one), and attack it.
This can often cause unwanted pulls, or broken sheep, etc.
There have been various quick fixes or workarounds suggested, involving e.g. setting a focus target, and using /cast [target=focus], stuff like that.
I believe I have a better solution:
/stopmacro [target=target, noexists]
This line will cause the macro to fire if you do not have a target.
In other words: This causes everything below the line to only trigger if you have a target!
In addition:
/stopmacro [target=target, noharm]
Will make sure targetting a friendly target (e.g. yourself) does not trigger the same (unwanted) behaviour.
Example:
#showtooltip Steady Shot
/stopmacro [target=target,noexists]
/stopmacro [target=target, noharm]
/cast Steady Shot
If you do not have a target selected, Steady Shot will not fire. You will not attempt to attack a random target.
If you do have a target selected, you will attack it as per usual.
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